raider
Newbie
reg:
2010-02-08
posts:2
What is your wish for Aion 2.0 and 3.0?
« on:
February 21, 2010 »
I wish that in some future update... CHANTERS WOULD GET A FRIGGINGEXTENDABLE that actually drops... I dont care if the instance is 6hours long, I really would like a frigging extendable staff that dropsmore frequently than... Theo Labs. Same for Greatsword for Templars
And I hate to admit it... but I guess we can have some more pve stuff
Thats pretty much it.
conghua
Newbie
reg:
2010-02-07
posts:8
re: What is your wish for Aion 2.0 and 3.0?
« on:
February 21, 2010 »
I'd like to see some mantras to scale better. MP mantra to actually give more mp than the HP one.
lot more quests and good exp for doing said quest chains. moreinstances and other PVE content. PVP rewards gained from only PVP andnot farming guards.
flight time regens faster when resting.
zabina
Newbie
reg:
2010-02-04
posts:39
re: What is your wish for Aion 2.0 and 3.0?
« on:
February 21, 2010 »
What I want?
- Hot Heart of Magic changed: either reduce the number of stains orturn each white heart for like half of the stains. Even turning 5whites for one Hot would be less bad (625 stains, eeks)
- More instances: Like 10 of them. For level 30, 40 and 50. Variety is good. FT/SR/DC/Labs/DP are boring.
- More Upper forts: going out of the way, 5 forts in Upper Abyss isntenough. Abyss is way too big. You fly, fly, fly. And you run out offlight time. More forts would be awesome. Some more lower forts wouldbe good too.
- Flying instance: I want an instance, with DP level, where I can fly 100% of the time without have to worry about flight time.
- Cleric option: Changing the Healing tree stigmas to actual skillbooks and make two "DPS" option for tree. Having extra heals/extradamage should not be option. Or even the second option could be grouplike buffs
- PvP arena/instance. 24h available for at least 12 people to enter. A huge maze/forest like would be pretty cool
- PvP arena/instance with no groups required or whatever, always open.Like Sanctum/Pande arenas, but for both classes and a bigger place, ofcourse
- Theo and Asmo version of Labs to drop stuff from mobs. From all timesI've done those, I've seen like 2 greens drop, from all mobs killed.Seriously, it's boring.
- Stigma Shards: reducing the number used to switch stigmas, or makingstigmas breakable and give like 5000 stigmas. (It'd be very usefull forthose other faction stigmas we drop, and Cleric's Stability too)