It is here that one of Aion's biggest problems comes intoplay. To us, it seems as though Aion is meant to be played more slowlythan its North American competitor, World of Warcraft. Fans of FinalFantasy XI may remember the joys of slowly advancing through theirlevels, taking breaks to level their crafting, or participate in acrucial mission. In Aion, however, players aren't allowed to enjoytheir leveling process and take their time, as they are constantly incompetition with the opposition. There are very few "safe zones" inAion once you hit level 25+, and while the developers intended for thisto happen, it does create the mentality within players to get as strongas they can, as fast as they can.