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Author Topic: Big good news for sieging~ (Read 23 times)
crafter
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reg: 2010-02-04
posts:8

Big good news for sieging~
« on: February 07, 2010 »

Quote:       
Originally Posted by Eye on the Community                                                                       
Cerafina on server [ENG]Perento asks:

"It's been several weeks now since the fort timer survey. When are we going to see a change?"

We've taken the data collected from the in-game survey and compared itto our internal server statistics. Based on these factors, our decisionis to "keep the enemy on their heels." Next week we will be changing the capture timer to one hour, which is twice the amount of time it is currently set to.

Our goal in the original change was to increase the difficulty of thesebattles and reduce the amount of time players needed to dedicate forthe event. We believe that the new timer achieves a good balance, butthat doesn't rule out future reevaluations. We will be closelymonitoring activity in the Abyss after the timer change is implementedto make sure that the battle rages on without any new negative sideeffects!

                                       

NCSoft finally listens, it's a miracle! Do you think this isenough to repair the massive loss in player population/faith over thelast couple of months? Is there anyone you know that will actuallyreturn for sieges?

I imagine sieges next week will be much more competitive than they were before the change.


last editorcrafter Last edit by 2010-02-07 16:06

hebby
Newbie
Head
reg: 2010-02-08
posts:8

re: Big good news for sieging~
« on: February 08, 2010 »


That just means NCsoft can check off one of the multitudes ofcomplaints I seem to find everytime I come here. Mostly about hotbalaur heart crafting not being handouts, lotsa PvP QQ and the works.But I think an hour is fine. Gives a better chance if you fail once.Instead of having to wait till whenever the timer goes vulnerable again.


  
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